March 28th, 2023 Livestream Outro

March 28th, 2023 Livestream

Outro

https://youtube.com/embed/oLl9SZht-bE?autoplay=1&start=3701&end=3873

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Transcript

used FXAA I've I've found to get better results than using TSR but I think whenever it comes to this kind of stuff in general it depends on the circumstance so like maybe in some some cases FXAA is better and in some cases trsr is better at other ways depending on situation and that's really how it is with, a lot of these type of, any rendering technique really, but yeah I don't remember which ones we're going to support at the moment because it's not here in the, oh I've just found in the notes here it is, I think it's CSR nfxaa there might be support for what's the the the we have a default one right now that's still going to be there of course but now there are more options for anti-aliasing essentially, cool I think we're gonna move on here unless there's any specific questions about this that I haven't brought up, I'm getting a little bit of support here like there's a pain in the asset set of FSR dlss yes, I don't think if I'm pretty sure we had to do something to get TSR working with the game because we it's still the issue you still need to like if you have moving meshes you need to do something special with them to be able to get them to render properly than TSR so there's been a bit of, work but into that

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, ta can have nasty Go sing and blurs yeah so that that's the thing because I found better I found well at least in the situations when I was testing I found better support like I found it to look better with FXAA than TAA which shouldn't be the case it should be the other around, so it's like it's faster and it looks better at least when I was testing maybe I needed to run around more factories and stuff because I was mostly running around in the environment but, yeah yeah sea fighting is nothing it doesn't has nothing to do with it although you can if there can be circumstances where when there's a lot of Z fighting in you and you're upscaling it, the sea fighting is going to be less pronounced when the well it depends because it depend on angle and stuff like that the Cami cases where Z fighting is less pronounced in lower resolutions and then you're upscaling that, but you might instead end up with a lot more artifacting, so it might look you know it it's like up for debate whether it looks better or not, but yeah cool let's move on, because we're