March 28th, 2023 Livestream DLSS & FSR

March 28th, 2023 Livestream

DLSS & FSR

https://youtube.com/embed/oLl9SZht-bE?autoplay=1&start=3304&end=3610

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Transcript

now one thing the kind of elephant I want to address in the room, that's kind of strange is historically I've already seen a couple of questions about dlss and I also want to mention, what's it FSR amd's version a lot of people asked us in the past if we're going to do dlss and FSR and in the past we've often said that we probably won't because we didn't see a significant improvements like we didn't see any significant Improvement when using dlss or FSR, with our game, but with TSR we are seeing that Improvement which is kind of strange and I don't really have a good answer as to why that is, there might be a couple of factors and maybe we if we test out dlss now maybe we'll we'll notice a better gain but the thing is you sort of have to, adjust your game based on these techniques because they work in very different ways TSR and dlss are they achieve the same thing but under the hood they work very differently dlss, has an issue as well where I believe it can bottleneck your CPU so that might be why we're seeing a difference in performance when using the LSS versus the TSR I don't know, I try to dig into like why we would be seeing that and I couldn't really get a like a consistent answer, but there was something about how dlss like if dlss can catch up it will bottleneck your CPU which will create this like a weird what you call it like Mexican standoff no, whereas TSR is a lot more like it's a lot easier on the CPU than dlss and FSR is, so out of the different techniques we found that TSR works the best I know that at least from my experience that I find that dlss is a bit better quality wise I think if you compare the two, but tscr is more performant it seems, and it's more lightweight on the CPU what it needs to do, so that's one aspect the other aspect like I mentioned here is that, you sort of have to they are two different techniques so you sort of have to like do a little bit of, special thing in the game to make them look good as well so one issue we had when we were testing out dlss was that all moving Parts all moving Factory Parts looked like garbage on dlss, so like all the arms animating when they're like you know moving and doing stuff on the factories all the stuff moving on the belts like that was completely broken as far as I know and it was a lot less work to get it working with TSR than it is to get it working with dlss, so I don't know if like in the future we're going to be supporting dlss or FSR but I think at the moment we're still not going to support the LSS or FSR because TSR kind of fills that Gap that a lot of people are after also TSR is supported on more gpus than both the LSS and FSR I know that dlss has gone back in in like being able to support older gpus because when we started looking into dlss it was like, it was only supported on

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I can't remember when the later GTX like cards and there was such a small percentage of our player base that had like that could support dlss, so so it didn't really make much sense for us, whereas TSR is supported on all the cards that we support essentially I believe, epic adding native DLS support so I believe that's TSR I don't believe epic are adding native dls's support to real engine, because they made TSR I think they kind of like they kind of chose to go that route instead it is possible that they might like there is dls's support it's just you have to use a plug-in and I don't know if that's natively supported by unreal whereas TSR is natively supported like out of the box, it was not a tick box before no it was you actually had to import the plugin and stuff like that, so that's why we're going to ZR TSR I don't know if we're going to use dlss or FSR in the future, because we also need to put the network and we'd rather put in the work and other stuff and if you want to use those techniques CSR is there for you

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, but we'll see we'll see,