March 28th, 2023 Livestream Intro

March 28th, 2023 Livestream

Intro

https://youtube.com/embed/oLl9SZht-bE?autoplay=1&start=3151&end=3305

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Transcript

cool let's move on, and talk about TSR maybe we'll have time to have like a fully owned quick section but, I'll do my best we have so much to cover so TSR temporal, sampling resolution or super resolution I can't remember it's there's another upsampling technique that has a similar name but I think it's temporal's super resolution and I gotta check it, yeah super resolution so we'll talk about TSR which is temporal super resolution let's talk about FXAA which is a like, it's another anti-aliasing technique there's gonna be like four I think or three, different anti-aliasing techniques available in the game JS mentioned in the video I'm trying to find the notes here, foreign it's not in the notes that's annoying but yeah TSR tscr is used for being able to render lower like resolution and scale it up it's it's been historically very useful for when you're rendering the game in 4k because 4K is a lot more screen space than, then, then then regular 1080p, so it's been really useful but it's also useful even if you don't have like a machine that can render 1080 like you can still down scale it and scale it up typically these type of scaling techniques are usually better when you go like the higher the like the the higher the base value of a resolution obviously the better the final output is going to be so for instance when you're rendering from 1080 to 4K or 14 not 4K but the one before 1440p, when you're going from 1080 to 1440p usually the result is better than when you go from 720 to 1080 if that makes sense like because if the amount of the pixels and the way those techniques work, so it's like it's more useful for people when you're rendering from 1080 to 4K rather than going for like 720 to 1080. typically like in terms of fidelity of what you're looking at but it's still a really powerful technique