March 28th, 2023 Livestream Outro

March 28th, 2023 Livestream

Outro

https://youtube.com/embed/oLl9SZht-bE?autoplay=1&start=3007&end=3152

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Transcript

so yeah so yeah that's the world positioning system I don't think there was too much else I don't should I be taking questions while we're doing this stuff or should I save it for after I think I should be taking questions while we're doing this actually, that's that's a that's a baddie on me that's a baddie on my part because I realized if I save everything for the end we might not have time for questions and I really really want to spend this time on stream answering questions, questions so, yeah I'm gonna try and keep keep track of that more actually, the the world petitioning system will not affect drones so the way it works the way we've set it up is we have sort of two maps we have a persistent map and we have the stuff that you see like in the world that's sort of not tied to factory logic or tied to, pickups and stuff like that and not a nodes so we have a persistent level where all the nodes all the factory logic all the, the no I said the nodes, I believe the hard drive stuff like all the crash sites like a lot of the gameplay stuff are loaded in separately and we load in everything so no matter where you are on the map your factor is running no matter where you are we're not unloading the factory we're unloading, like the the meshes and we're not making them render and stuff like that and we're making I think we have like proxy models or proxy actors for those for all the factory related stuff so so like the logic will always run okay, it would be weird if like you unload a factory and then come back to nothing's happened, so and the Drone like routes all are all in that persistent level, so the world partition system doesn't touch that it just touches like what the environment looks like you know what models are loaded in what you're looking at and stuff like that

[Music]

, yes cool cool let's move on, and talk about TSR