March 28th, 2023 Livestream Intro

March 28th, 2023 Livestream

Intro

https://youtube.com/embed/oLl9SZht-bE?autoplay=1&start=1800&end=1948

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Transcript

so Lumen Jace mentioned Lumen so Lumen is like epics GI system that they've made, Lumen is is taking a lot of different GI like, implementations and sort of baking them together so I believe it's three different Ray tracing, techniques that are combined in Lumen which makes it really powerful because it's really efficient, the one thing though is that Lumen is a software based, GI technique so Lumen runs on your CPU and it's more proficient running it apparently on the CPU than on the GPU which is a bummer because satisfactory is very CPU intense as it is so adding Lumen on top of that, it's kind of annoying but that's not really the main reason why we're not going to use it as like being the default supported one so we're not gonna like have the game be designed for lumen in mind because we've already sort of shaded the game with the current shading model that we have, and also the fact that Lumen is a software-based renderer, which makes it very taxing and, we're going to talk a little bit also as to like what other issues come with Lumen because it's not all peaches, even if you have a good enough computer to handle it, but yeah essentially, Lumen calculates like how light bounces around it makes for a lot more like quote-unquote realistic, shading technique and I also have prepared a couple of like, example shots and just want to preface again That We're Not Gonna by default support Lumen and we're probably not going to spend I don't know if you're gonna spend any time but probably not too much time on like making sure the game works with lumen in mind

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, but it is going to be there as an option in the options menu it's going to be there as a setting for like Global illumination and you can turn it on if you want to that's totally up to you and