April 8th, 2022 Video Jace Talk: Houdini (Part 1)

April 8th, 2022 Video

Jace Talk: Houdini (Part 1)

https://youtube.com/clip/UgkxUAwXxOcEuBJS-9gC1b3692FfpZSt6e2A

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the first tool that our vfx artist uses is called houdini houdini is kind of like an all-in-one 3d software but it's like most well known for its simulations so think about like destruction or fire or fluids and physics etc it is a node driven and parametric software so you can basically connect nodes so they can create behaviors that you want you can tweak them with parameters as you go and so our vfx artist uses houdini to create dynamic simulations which you can then convert into frames of animation and then you can take those frames convert them into like a flipbook kind of thing and then use those as images on particles in the game animated images essentially the next tool that our vfx