April 8th, 2022 Video
Jace Talk: Unreal Engine 4 (Part 4)
https://youtube.com/clip/UgkxpXmNp57_5p7y2JHHDzjealUYOuQCf1Fb
This video is part of a series of 7 videos.
- April 8th, 2022 Video Jace Talk: Unreal Engine 4 (Part 1) https://youtube.com/clip/UgkxidAarRVATlSr5B6iAeDwRGHGb8LtxXw4
- April 8th, 2022 Video Q&A: Do your programs use C++ or Blueprints? https://youtube.com/clip/UgkxPMNT3hI6yP1QwEdl_6D1Vb8drM52CfKu
- April 8th, 2022 Video Jace Talk: Unreal Engine 4 (Part 3) https://youtube.com/clip/Ugkx481NsgcWGIyHZeOgcgpWWlCnStxqdvEY
- April 8th, 2022 Video Jace Talk: Unreal Engine 4 (Part 5) https://youtube.com/clip/UgkxELkY5wALF765hCH__vtvWyAroejM9uvK
- April 8th, 2022 Video Jace Talk: Unreal Engine 4 (Part 6) https://youtube.com/clip/UgkxRtRkmTQ6bAGNU3eNC3lVB2ZqHjDUadcy
- April 8th, 2022 Video Jace Talk: Unreal Engine 4 (Part 7) https://youtube.com/clip/Ugkx48U5ZlMv6ENuqPzy1W90lVvZO_LhXXhc
- April 8th, 2022 Video Jace Talk: Unreal Engine 4 (Part 8) https://youtube.com/clip/UgkxSRbgvL9m2ufZWW9I0HuXhd_g51x_AYBq
Suggested Wiki Reference Code
<ref name="yt-o6ao9-UIZIQ,792.8587333333334,839.9724666666667">[https://youtube.com/clip/UgkxpXmNp57_5p7y2JHHDzjealUYOuQCf1Fb YouTube - April 8th, 2022 Video - Jace Talk: Unreal Engine 4 (Part 4)]</ref>
Topics
Transcript
artists also use unreal engine 4 and this is because they not only just design and draw the ui elements but they also do some of the programming for it as well so they need to use blueprints to script the ui elements to work the way that they want they use a thing called umg which is basically the ui tool I guess you could call it in unreal engine 4 like a layout tool and things like that so they use umg to set up their ui elements and they also work with some shaders which are basically small scripts or programs that run kind of on the graphics card and they use that to manipulate certain ui elements to do certain things one example is for example the fluid animation on the, like on pipes for example, there's actually no animation on the artwork of that there's no waves or anything like that, that's all created using shaders our ui and ux people also use microsoft