March 9th, 2019 Livestream Snutt & Jace Talk: Verticality & top-down views, procedural generation

March 9th, 2019 Livestream

Snutt & Jace Talk: Verticality & top-down views, procedural generation

https://youtu.be/mvkDIjW-NDs

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Transcript

be able to do yeah I also think like whoa look at this I also think one good point that you always point out when you do the the press stuff jase is like when when you start building, upwards like the top down view kind of also doesn't really work for that yeah yeah yeah so like some people have just asked for a top-down view it's just not a good idea at all, because because this is this has a third dimension and you can build up and you can have multi layers then you can't really the top-down view you're just going to see the top layer it doesn't help so things like a jet pack may be good but then we also have things like watch towers which are good and like walkways that can build up things like that because that's a little like notion in gaming in general is that when whenever we get like whenever people have give us feedback about like why don't you try and do this and blah blah like a lot of times we have tried it and felt like it didn't add to the core of the game or that it actually didn't work because it's really hard to know if an idea is good idea is good if not until you try it so for instance like a lot of people ask her about the procedure generation stuff and fun fact we did have procedural generation at one point and skipped it because we didn't feel like it added enough to the game or whatever I'm not sure I wasn't around at the time yeah yeah that was basically the game it was the case yeah I mean when you look at this world now- I went like when you see it's like fully handcrafted, you can see the trade off it's it's, easy to see yeah