April 30th, 2020 Dev Vlog Simon & Jace Talk: VFX for Buildings (Part 1)

April 30th, 2020 Dev Vlog

Simon & Jace Talk: VFX for Buildings (Part 1)

https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=812&end=894

This video continues in another video
Suggested Wiki Reference Code <ref name="yt-mci92Mhr7MM,812.6118,893.1589333333334">[https://youtube.com/embed/mci92Mhr7MM?autoplay=1&start=812&end=894 YouTube - April 30th, 2020 Dev Vlog - Simon & Jace Talk: VFX for Buildings (Part 1)]</ref>

Topics

Transcript

as well Wow things buildings fact I didn't know we had built it - yeah apparently it's a big thing but then okay so this is smoke right so me and Ben we're talking about the smoke and like collide collisions and things like that whoops and so I prepared this up here look at this alright yes this is wait this is in the game or no yet yeah this is in the game I think it's in early access I'm sure but maybe not everyone has noticed this yeah so right now it's it's responding to the wind direction right yeah yeah it's if the wind direction changed it would change yeah and also like before many people know this like it will just go through foundations and stuff like you don't care about it but now so me and me and Ben tried some stuff on who is the technical artist so we so you can like if you build your foundations it would like it would react to their roof follow the foundation yeah it's like I am but this is like disabled on low because yeah in my opinion the manufacturer so you have like sparks supporters you know