October 9th, 2020 Livestream Snutt & Dylan Talk: Developing Shaders

October 9th, 2020 Livestream

Snutt & Dylan Talk: Developing Shaders

https://youtu.be/m5fQMCWE1MY

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splanash programs find all references that's not a symbol I can search for, so what I'm doing I guess I guess it's it's cl it's telling me that that parameter wasn't visible or wasn't present so I don't know if I have a typo or I've missed a binding yeah that's really common in shader stuff because the editor doesn't do syntax highlighting or fixes when you're doing shader stuff because there are no like good libraries for that yeah it's like as soon as you start writing shader stuff you're pretty much on your own it's wild to me that it's still so hard to like yeah I get good syntax highlighting it has no idea I don't understand it either actually, albeit I don't understand the syntax highlighting systems by themselves so I don't know if I'm the right person to say that it should be easy but, yeah it feels like there should like I've tried a shader library syntax highlighter but it was very basic bare bones like you didn't do any smart stuff you only did like I see that you're writing const here or let me which can which can help yeah it does help more so than just looking at like a flat text file but when you're like yeah oftentimes you get like, typos and you look at it like it looks correct whereas in like visual studio you can be like hey I think you meant this word and it auto fixes it for you whereas in shaders you have to actually like see the issue tell me what you mean I mean it's right there you know does it get compiled maybe it's that I didn't do mandatory that can't be surely that's not surely surely we're blow dog