September 29th, 2023 Video Q&A: Is there a chance that clipping stuff won't make textures flicker in future?

September 29th, 2023 Video

Q&A: Is there a chance that clipping stuff won't make textures flicker in future?

https://youtube.com/embed/lK-kN8QOrJw?autoplay=1&start=460&end=542

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chance that clipping stuff for example placing a foundation partly rotated overlapping another Foundation won't make textures flicker in the future unfortunately if this isn't something that we can actually remove because this is like an inherent issue with how rendering sort of works, with computer in regards to computer Graphics when you're drawing stuff on the screen the the way you sort of decide like what's in front of what on the screen we use a there's a buffer in in the Shader that's called a death buffer which writes like H pixel gives that like a value and sometimes you can end up a situation where like between frames the values are so close to each other that like it doesn't know from frame to frame like what it should have been displaying in front of wood that flickering is is essentially that going on where like things are not like things are really close to each other and like in in certain situations it doesn't know like which one should it render on top of each which one because the values are so close and there's no good solution to get rid of that we have added a couple of like workarounds where we offset things slightly to get around from that but we can't get rid of that issue, fully unfortunately but we can add more of these kind of like nitpicky situations but it depends on the material and stuff like that so, unfortunately we can't fully get rid of it but hopefully we can make it a little bit better in the future what should I do to stop my