March 30th, 2021 Livestream Q&A: Multiplayer Train lag fixes?

March 30th, 2021 Livestream

Q&A: Multiplayer Train lag fixes?

https://youtu.be/l80tNALjEak

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fallen multiplayer train lag fixes yes so let me tell you this guys okay the multiplayer train is is a prototype pretty much because we haven't implemented any I think we've done a little bit of fixes for update four but those have been like you know putting duct tape on on the problem but the the some things in the game are prototypes, and the client-side train driving segment is very much a prototype like it's not doing any kind of, what's it called client side prediction of movement there's no simulation on client for any of that, and in the future we want all vehicles to be simulated I think we've added some vehicle simulation to like to the buggies and the trucks and whatnot so it's a little bit better on client but we want to improve on that and trains specifically have a lot of those issues because we haven't implemented it so it's still early access and we are going to fix that at some point we're also going to add collision and signaling systems to trains so I know some people still ask about that that's something that we've talked about for a long time even since we introduced trains that we're going to do that at some point but we haven't gone around to it but I think we're closing in on that actually and I'm not saying that like I probably have said that before but but like we actually are looking into implementing some of those stuffs