October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 10)

October 9th, 2020 Livestream

Dylan Talk: Instanced Splines (Part 10)

https://youtu.be/kfEIpnOvAoc

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having that verticality yeah okay so this didn't break which is interesting but it didn't work either oh let me take a look at the file where did you go make sure I don't have any macros out of place

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wait a minute calc this was the thing would change just coming out commenting all up on real engines code no actually I think this is like so this is a mixture of our old and new let's see what they're doing so use spline form is defined by their, shader when it's, rendering non-instance blinds so we can kind of like take a note from them but we've also merged some things so this isn't verbatim what their code looks like either