October 9th, 2020 Livestream
Dylan Talk: Instanced Splines (Part 10)
This video is part of a series of 14 videos.
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 1) https://www.youtube.com/watch?v=c6Qy5jzXmqM
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 2) https://www.youtube.com/watch?v=NM5eNwiCX0c
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 3) https://www.youtube.com/watch?v=cZgVZMk4zvM
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 4) https://www.youtube.com/watch?v=JrWLEvJRhHM
- October 9th, 2020 Livestream Snutt & Dylan Talk: Instanced Splines (Part 5) https://www.youtube.com/watch?v=gSQeLZpcnRc
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 6) https://www.youtube.com/watch?v=oyHCEA2k1PM
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 7) https://www.youtube.com/watch?v=s-Sa9DA4pDc
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 8) https://www.youtube.com/watch?v=tvqEYd2LI1A
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 9) https://www.youtube.com/watch?v=pj50SOLT17Q
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 11) https://www.youtube.com/watch?v=xAdqOl7aKIE
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 12) https://www.youtube.com/watch?v=cMjc0nP-yMM
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 13) https://www.youtube.com/watch?v=0VtsjQsFzZU
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 14) https://www.youtube.com/watch?v=wPV9uZsHLN8
- October 9th, 2020 Livestream Dylan Talk: Instanced Splines (Part 15) https://www.youtube.com/watch?v=fJRZSb0W8mQ
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Transcript
having that verticality yeah okay so this didn't break which is interesting but it didn't work either oh let me take a look at the file where did you go make sure I don't have any macros out of place
[Music]
wait a minute calc this was the thing would change just coming out commenting all up on real engines code no actually I think this is like so this is a mixture of our old and new let's see what they're doing so use spline form is defined by their, shader when it's, rendering non-instance blinds so we can kind of like take a note from them but we've also merged some things so this isn't verbatim what their code looks like either