October 31st, 2023 Livestream Q&A: How was the Unreal Engine 5 update overall?

October 31st, 2023 Livestream

Q&A: How was the Unreal Engine 5 update overall?

https://youtu.be/k16i0DpI_38

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how is the update onreal Engine 5 transition overall did it bring what it was expected how was the UI, dev's communication would you recommend other Studios to make that transition oh boy I don't know if we we haven't fully recovered from it yet I think, we have had a discussion with epic in regards to the changes that we have made, and like what it was like for us and and what we like so we've given them feedback on it overall, I don't know if I'm in a good position to give like everyone at the Studio's opinion on it because I actually don't know everyone at at the Studio's opinion, I only know like a couple of people's, Choice like views on it, so like update okay so I'll give just G so here's my opinion on it this is this is my view on it I don't know so disclaimer here I don't know if this actually reflects on how everyone feels like Cain in regards to this this is just my personal, opinion on it okay my hot take okay so I think the I think we we now are starting to see sort of the the benefits of it it's taken us more than a year actually we started in like January to do the the migration, a little bit earlier than that we started doing a little bit of a check-in but it's taken a long us a long time to do the migration and there's been a lot of work that's gone into obviously the migration itself but also like you know implementing stuff that already worked before then, there were a lot of things that we actually always wanted to rework like the vehicle system for instance we always wanted to fix the vehicle system and that would entail us rewriting things anyways so like it came with a bunch of musts in terms of of work that got that were tied to like our Tech Deck per se that we could have you know pushed and maybe potentially never do, so like in that regard it's pretty good that like we did do the update, that we actually you know had to implement some things again, that's not to say that I think there are issues with the current version as well like there were things, that worked before that don't work now, but I mean we'll probably get around to fixing some of that stuff, and and like I said- I'm I like now we're starting to see sort of the benefits of some of the crates, but it's like if epic hadn't put out the the next couple of updates to Unreal Engine like one and two, the migration would not have been worth it I think so like we definitely needed to go to this version at least, to get the benefits out of it you know like we don't I don't feel like Unreal Engine was for in our use case was in production ready until 5.2, due to the issues that we saw people having, and I guess like a lot of stuff is like we wouldn't know until we put on experimental anyways and at that point we're already so deep that it would be like such a sunk cost fallacy and that was the big risk of doing this it was a huge risk doing the migration and I think we were a little bit optimistic actually about the migration, I think I think we I don't think we anticipated we anticipated a lot of issues but we got even more issues than we anticipated getting and and we anticipated not knowing how many issues we were going to get and we got even more than that so like I think it was a little bit optimistic for us to to make that call and and I think I don't think enough people were involved in that decision, potentially, but I think things are going to work out, it's definitely given us a lot of tools to utilize now to improve the game and do things with the game that we didn't think we were going to be able to do, but like as to like how I would recommend other Studios to make that transition I it's so hard because it really depends on the game on the game that you're making, I think in satisfactory case it made sense doing it but I think there are a lot of games where it doesn't make sense to do it, we have made a lot of engine modifications and I think if games if a lot of other games have made a lot of engine modifications like the more engine modifications you make the less, recommended I think this upgrade would be for them, I think it makes more sense to like make a game from scratch in five than to migrate in certain and, there are certain games that have made semi migrations for it but I don't know it's it's been one of the toughest calls for us to to make, and I think it's going to pan out but that's my opinion I think if I think definitely think if you ask some people at the studio they might disagree with me completely actually I feel like it was a it was not the best call but, we're here now and I think that's what matters most