November 10th, 2020 Livestream Jace Talk: Ben is awesome

November 10th, 2020 Livestream

Jace Talk: Ben is awesome

https://youtu.be/jSEd3fDu6KE

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the that someone was gonna say, clearly didn't matter oh yeah the video the video last week you guys, with ben and the optimization you saw some stuff about world update you saw just just some you know what just a couple of many many things that can be done to optimize the game I don't know if you saw the video I'm going to link it no I didn't watch it what was it about yeah it was nothing important you wouldn't understand okay so, it was really awesome so like there was some you get some examples of how we've done some things to optimize stuff and also some new features that are going to be coming into the game as well, and I think it's really interesting to for the optimization stuff because I think I don't know- I could be wrong here but I think that you know there's a lot of people who you know you play games you're not game developers though and so you might not really recognize what in what ways optimization can come about and I think ben does a great job at, demonstrating that like for example removing animations and replacing them with mathematical animations instead which then have almost no they take almost no space like they're they're not assets that have to be created or stored in memory or anything like that they're just calculated on the fly and like things like pumps and stuff those animations are all just math no one animated them, you know little things like that, which which add up and he talks about some other things as well, yeah it's just really nifty it's it's a mixed bag of just some cool stuff some, knowledge, some eye candy, yeah it showed off a little bit from the, like the water changes that's coming to use yes screen space like reflections on the walls the caustics in the water there's the water is now going to have a flow so when you sit you sit in it you're going to float down the river and so are hogs and things like that he's created some really cool tools to, for our designers our world designers, just just to just grab a thing in the world and drag it up and down and they can change the, the, the calmness of the water or make it like really busy and things it's just a lot of really awesome tools that have made things easier, it's actually crazy to see what one like he's a tech artist right and this is sort of a role that I think not everyone understands like I didn't really in a way I still don't like I'm blown away at what he did he has done, and how many areas of the game his his expertise touches so you know this is like one guy and he's just he's made things look cool he makes things run quicker he makes just things easier to iterate over the world for the other developers, tech artists are the real mvp yeah I think you're right, yeah and it's very different also from studio exactly what tech guard does, even between like because simon was previous tech art like even between simon and ben like they still they did various different things you'll notice that the game has gotten much better now yeah I'm kidding yeah, yeah it's just, an I a little bit under appreciated role I'd say a very and I think mostly because it's misunderstood I think yeah totally yeah and like these imposter things that you're showing right now on the stream, I think they were great and simon created a really good tool, in his I think his own time for it yeah he made a tool that automatically see that really stupid looking model there and there they're called, imposters and watch the video if you want to learn more I'll link it again and simon created a tool that automatically creates them and textures them for you it's crazy so like you just take the model and then you just make the imposter using simon's tool so simon is the real imposter factory poor simon when is simon says I can't wait I'm not sure it won't come sooner yeah so check out that video it's really good, it contains some goodies yeah he ben is the only tech artist yeah and a lot of the a lot of our roles we have very very few people like we're a pretty small studio, even with animation, we only have one animator or I think we have another now, because the one that we had is moving on, but basically he he was the only one we've ever had like almost for the entire satisfactory and yeah we have a lot of like people who get a lot of work done even though they're just you know one or two people