October 10th, 2023 Livestream
Q&A: Is there any traction within the team for a combined Splitter/Merger?
This question was possibly duplicated with a more recent answer: November 21st, 2023 Livestream Q&A: Any possibility for a combined Splitter/Merger? https://www.youtube.com/watch?v=DQSall4LKdo
Suggested Wiki Reference Code
<ref name="yt-ioXil2r3zEI">[https://youtu.be/ioXil2r3zEI YouTube - October 10th, 2023 Livestream - Q&A: Is there any traction within the team for a combined Splitter/Merger?]</ref>
Topics
- Features > Buildables > Conveyor Belts
- Satisfactory Updates > Satisfactory Prototypes
- Features > Unplanned Features
Transcript
question is there any traction within a team for a splitter merger with two inputs two outputs, no we actually had that in the game before and we opted away for it because we felt like it just added a it just felt clunky to had more have more Splitters and mergers, there was even a version actually I think this is in the video I made oh was the name that satis first year satisfactory first I made a video revisiting the first year develop yeah so I made a video, together with Stefan, where we looked at the early builds of satisfactory and there was one version where we had a splitter that was like one in six out or something like that and, yeah that was not a good idea so check out that video actually found out here if you're curious if you want to learn more about the, the the way we made like the way we've developed this game has been very iterative so, I think there's it's quite interesting to see like at one point we decided what we decided pretty early on not to do procedural generation we tried a little bit and we did it in One Direction but, yeah check out the video it's a pretty hefty one but I think it's very interesting to see