February 9th, 2021 Livestream
Q&A: Why not have self generated maps?
This question was possibly duplicated with a more recent answer: October 3rd, 2023 Livestream Q&A: Are you planning on making procedurally-generated Maps for Satisfactory? https://www.youtube.com/watch?v=zOynoVpyeBc
This question has 5 related videos
- November 3rd, 2020 Livestream Q&A: Is it going to be possible to create randomly generated Resources on the Map? https://www.youtube.com/watch?v=xeAXhjMWZpI
- October 6th, 2020 Livestream Q&A: Is procedural hard to get balanced? https://www.youtube.com/watch?v=aeBAgps_tnM
- October 6th, 2020 Livestream Q&A: Did the Procedural part look awful? https://www.youtube.com/watch?v=U7io7UQarus
- March 9th, 2019 Livestream Q&A: Procedural generation can be done good, look at Rust? https://www.youtube.com/watch?v=bTR3AWDpld4
- March 9th, 2019 Livestream Jace Talk: The Map is not procedural https://www.youtube.com/watch?v=lTWfWXB6IG8
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Transcript
why not have self-generated mouse or procedural maps so that's actually how, how satisfactory started we we wanted it to be procedural, and we started doing procedural maps and then we decided that we didn't like them, you don't have the level of control that we would prefer to have over a handcrafted map, we think the game is better, having a a handcrafted map that we have complete control over, visually and functionally functionally so we kind of like that another aspect that masked mois also brings up is that the the story part of the level design is also like there's gonna be a story maybe you don't you don't necessarily see it right now but there's going to be a story and that reflects in like the environment a little bit I'd assume yeah peanut no penis rocking procedural exactly that's the that's exactly gotta make him count you know yeah