November 17th, 2020 Livestream
Q&A: How do you determine how much a part of the game is influencing Multiplayer?
This question has a related video
- February 16th, 2021 Livestream Q&A: Are you using Google Analytics for collecting data? https://www.youtube.com/watch?v=EQHWYOsMUls
is no um how do you determine how much a part of the game is influencing multiplayer that's a tough one do you mean performance wise or is it like decision making when we pick like what we fix or because there is a there's a balance of when we decide like how much resources as in people working on the game that work on multiplayer stuff performance okay uh yeah it's right now it's it this goes back and forth a little bit it depends where we are in production right now it's like we've assigned like a few people working on nothing but performance and
out of those people like a few of them work on specifically online stuff but uh it kind of goes back and forth sometimes it's like one programmer be like i want to fix this because it's i need to fix this multiplayer thing because it's part of the system that i'm working on so then they fix that part and sometimes it's programmers be like i'm doing nothing but fixing multiplayer um so it kind of shifts but there are roughly like a few people always working on nothing but multiplayer stuff all the time