February 6th, 2024 Livestream Q&A: Have you fixed the Mk.2 Pipe precision issue yet?

February 6th, 2024 Livestream

Q&A: Have you fixed the Mk.2 Pipe precision issue yet?

https://youtu.be/gptVs-XZA_4

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have you fixed the fluid pipe Precision issue internally yet can we get a technical explanation on the fix we have not fixed it internally yet, it is on the, is definitely on the the the bucket list if you will of things to look into there's actually a lot of we so so like one one thing- I can explain is that like now when we're working on feature complete the goal for us is to be feature complete rather than have fixed stuff so like all the like bug fixing all that stuff will be the last thing we do so so that for instance the whole prec issue with the pipes and and, we haven't delved into that problem yet that's coming once our feature complete and just to explain what the problem is, for pipes Mark 2 pipes specifically if you have factories that are reliant on the fact that like they are 100% efficient, pipes don't always output the perfect like 600, liters per me what is it what it called liters per meter mhm cubic cubic meter meter yeah I think it, they don't always output that perfectly cuz it there's a couple of things that depend like due to how we do the math, and and the fact that like they are floating Point, we get floating floating Point Precision errors I can't talk today, cubic meters per second okay so because of that because of how floating Point numbers work, they've historically not worked fully and it's also like a little bit frame rate dependent, which is they shouldn't be and and that kind of stuff so, so so at the moment they are not perfect and we were actually kind of hesitant to add 600 cubic meter per second as like the top tier because we kind of knew from the get-go that that would be a problem, and that is one of the things that I think we want to solve for 1.0 because it's annoying for people not to be able to use the the pipes Mark 2 pipes fully, but we have not fixed it yet