November 5th, 2024 Livestream
Q&A: When will Mk.6 Belts be fixed?
This question may have been asked previously at least 1 other time, as recently as October 2024.
Suggested Wiki Reference Code
<ref name="yt-gAnf3R-OB4Q">[https://youtu.be/gAnf3R-OB4Q YouTube - November 5th, 2024 Livestream - Q&A: When will Mk.6 Belts be fixed?]</ref>
Topics
- Features > Buildables > Conveyor Belts
- Features > Buildings > Overclocking & Underclocking > Overclocked Mk.3 Miner output bottlenecked by Mk.5 Belts
- Satisfactory Updates > Released > Satisfactory 1.0
Transcript
when will Mark six belts be fixed will Cain acknowledge that there is indeed an issue with their transfer rate, so I think there is an issue, I think I think, but I'm not sure what the issue is fully yet, as far as I've caught because the programmers are also talking about or have talked about this, I'm not sure to what extent but the transfer rate is below 1,00 at the moment yeah only certain situations right okay it's not working on 100% efficiency okay yeah cuz it's like certain there are certain use cases where the transfer rate is not 1,200 but I think someone's looking into this but I'm not sure like cuz it might be it might be, there might be use cases where or like edge cases where this happens I know there are certain nodes where like if you just place a m minor down and get up you get like little gaps here and there okay, so it might be there's a ton of edge cases, so I can't really say too much other than we're looking into it and we need these edge cases on the keyway site for us to be able to to look into it MH and I also want to mention this real quick because people keep getting this confused so there were before we had Mark six belts we had another issue where, visually we had floating Point issues or floating Point errors where visually you wouldn't see what was on the belts when they went up to certain speed and that was something we fixed way back for like toble to release 1.0 and I keep people see see people keep talking about like floating Point issues for conveyor belts that is not an issue floating Point Precision issues are not on conveyor belts they're on pipes and those have Al also been fixed on pipes we have other issues on pipes right now, so we don't have any like real floting Point issues in the game at the moment, but I still see people keep bringing it up over and over mhm and it's like we used to have that but not anymore this is like partly why I'm not a fan of like us always H keeping Clips because I'll see people referring to like a clip where we talk about that and it's like Jace is there and it's like obviously that's what that was a while ago so sometimes some information sticks around for too long yeah but it's it's a different issue no mhm