September 8th, 2020 Livestream Q&A: What're your plans for looking at performance issues?

September 8th, 2020 Livestream

Q&A: What're your plans for looking at performance issues?

https://youtu.be/fRnLlewf3U0

This question was possibly duplicated with a more recent answer: May 23rd, 2023 Livestream Q&A: Have you tested UE4 saves on the UE5 build and seen any FPS improvements? https://www.youtube.com/watch?v=G8T9C_hlo9s

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Transcript

what are you looking, the plans looking for performance issues we are constantly every single day working on performance issues they might be asking like specifically what we're optimizing right now maybe but isn't it just like random stuff like levels change so like the biggest optimization hitch is still like the conveyor belts they're pretty expensive both rendering wise and like network wise and stuff like that you mean it's not the vehicles actually no like it's actually no actually foliage comes before vehicles so networking wise not like run performance wise, you shooting all my vehicles well you were just on your vehicle I grabbed this mic and forward, I just realized that that's there, so so we're looking into conveyor belts specifically, apparently we're looking to the fog plane is apparently very nonpro which I didn't know by that like the the data objects for fog apparently I'm gonna blame hannah on that one yeah anna it actually might have been no I don't think it's it she's just using epic's thing I think that's the slow one can we just blame like alright let's just do it