May 24th, 2019 Video
Kristoffer Talk: Personality of animations
https://youtube.com/embed/fI7gnbG4Omk?autoplay=1&start=91&end=173
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challenge you you also try have like some sort of personality or something to the animation so you can like show what kind of character it is but with machines it's like yeah it's a machine so it doesn't really have a personality per se but you can you can try and do like small things the nuclear reactor example the old one and the portable miner it's more about character than a machine it's like a little rope or kinda it's kind of like it does its thing when he has like squinty eyes when he's pushing down on the ground like so it's also they're like the design of the machine or like the football miner he looks like a character and it looks like it has personally the space elevator really like noticed players pushing the bottom and then nothing happens so okay we have to add something I didn't really know what to do with it so you have to like make something up that's not like you should we don't know what it does it's like short your sock and then like shoots it away and it's like yeah sure maybe like it's something had to be there and yeah how to do it in pretty short amount of time so just did something the creatures like some of the creatures might not like like have similarities to like rebirth creatures then it's kind of a hard together like a feel of what kind of movement to Fisk out there should they have when it's like super weird and like the legs are backward or whatever that can be kind of hard I would say I work very closely