August 25th, 2020 Livestream
State of Dev: Update 4 & Update 5
Suggested Wiki Reference Code
<ref name="yt-e-51TRYTVg8">[https://youtu.be/e-51TRYTVg8 YouTube - August 25th, 2020 Livestream - State of Dev: Update 4 & Update 5]</ref>
Topics
- Coffee Stainers > Jace
- Satisfactory Updates > Released > Satisfactory Fluids Update
- Satisfactory Updates > Released > Satisfactory Update 4
- Satisfactory Updates > Released > Satisfactory Update 5
- Satisfactory Updates > State of Dev
- Technology > Unreal Engine
Transcript
so yeah welcome to this show show, jace is on vacation so it's just me maybe it's for the better because, yeah you won't get any better this this is gonna be a latest stream but, yeah so real quick state of development is, we're still working on finalize like figuring out, a plan for update four also what update four is going to contain, and I can tell you guys right now that, that there are things that we feel like we don't want to wait for update four, like some tiny things which I won't like spoil right now yet, but there are so we we've kind of like some things we've kind of decided that we're not going to wait for update for and these are things like performance fixes and some, some like workarounds and we're updating the engine right now to unreal engine 4.25 we're at 4.24 4.22, and we're gonna move over to 4.25 which is like three whole thing, so, there's a bit of work there and there's a lot of work there but essentially we're gonna do that and then we're gonna hopefully get some performance gains, hopefully get some networking gains from that, we're hopefully going to get some updates like some some rendering fixes hopefully or performance fixes there so hopefully there will be a like it will probably not be super noticeable for for everyone playing the game but we'll probably see it in our performance measurements so so yeah I think that the networking games are probably the the most beneficial ones but we'll see
[Music]
so yeah