May 28th, 2021 Dev Vlog Q&A: What was the main issue with implementing Lights?

May 28th, 2021 Dev Vlog

Q&A: What was the main issue with implementing Lights?

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update four so what was like the main issue with implementing lights and like why couldn't we just slap lights into the game with like the objects that we had sort of so first case is the the infamous object limit that's one of the reasons because if you want to build an object you need to have the object in the world and we couldn't allow that because that would just add thousands of thousands of objects that would do nothing most of the time so we had to find a nice solution for that and second of it lights are really expensive when they're overlapped with each other that's something that we had to find some kind of solution for too and also to make it nice for multiplayer like just imagine somebody has to spend a spawn point with 5000 lights on the hub the player that joins it that can't leave it because their computer will just blow up right so for all those things we had to implement the system to manage lights and in the end it was a system to manage objects in general also to clarify when we talk about the