March 24th, 2023 Video Q&A: What about the Build Limit?

March 24th, 2023 Video

Q&A: What about the Build Limit?

https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=1762&end=1932

This question was possibly duplicated with a more recent answer: May 30th, 2023 Livestream Q&A: What will happen to saves in Update 8 that already passed the object limit in Update 7? https://www.youtube.com/watch?v=ACRX8k5b13w

Suggested Wiki Reference Code <ref name="yt-dY__x2dq7Sk,1762.3272333333334,1931.0958333333333">[https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=1762&end=1932 YouTube - March 24th, 2023 Video - Q&A: What about the Build Limit?]</ref>

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Transcript

afterwards okay the next thing people will probably be asking is what about the build limit has has Unreal Engine 5 fixed the build limit, so for those of you who don't know there's actually a limit to how many you objects you can have in the game in Unreal Engine Okay this limitation is not imposed by us it's it's just kind of hard coded into the engine unfortunately and now what a u-object is is it's not what you and I think of an object in satisfactory is a uobject is an object that's under the hood of the engine and it's it means an unreal object Unreal Engine object and that does not rep necessarily represent one object in game so for example a Constructor can be is one object that we know of right but it can be made up of multiple unreal objects you objects for example they could be the Constructor mesh itself that could be the animated arms that could be another your object the input and outputs could be new, other uobjects the ladders on the sides could be more, could be you objects as well so so a Constructor is made up of many EU objects, and things like foundations are as well they're even even a foundation is not just one uobject, or historically has not been we'll get to that but one thing that I want to make super clear is that this issue, affects very very few people like I'm gonna pull a number out of my butt and say like it doesn't even concern 99 of players, I don't know if that number's right but it affects like very very very few people but it affects some people okay unfortunately Unreal Engine 5 will not resolve this build limit issue that we've previously have and in fact there is no change with that issue, in update eight however, on the plus side there has been a change recently to this issue, which I'm not even sure if we talked about but we should have we should have talked about it, actually in update seven the previous update there was actually, a change that was made by us which went a long way to addressing this build limit issue and we did that with something called abstract instances which greatly reduces the number of view objects that are on the map so for example a single Foundation before would have been made up of three uobjects the actor itself the root component and the proxy mesh but now but as of update seven with these abstract instances they can just be one Foundation as one of you object all right and so you can see how huge of an impact that can have with regards to the object limit in the game it allows so that update allows you all to build more it doesn't move the object limit that allows you to build more and still say within the object limit it also improved Save times load times and, improved like memory memory reduction as well we also have have some other ideas of what we can do to continue to further improve the situation with the object limit but nothing is set in stone for that regarding that and nothing more will be done for it in update eight okay so that's the status of the object limit next thing you might be wondering is