March 24th, 2023 Video
Q&A: Are there going to be performance increases?
https://youtube.com/embed/dY__x2dq7Sk?autoplay=1&start=1282&end=1428
This question was possibly duplicated with a more recent answer: August 29th, 2023 Livestream Q&A: Will there be more performance fixes? https://www.youtube.com/watch?v=yQMI8GGmAeY
Suggested Wiki Reference Code
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Topics
- Technology > Graphics
- Satisfactory Updates > Released > Satisfactory Update 8
- Technology > Unreal Engine > Unreal Engine 5
Transcript
to you guys the first question that people might ask is are there going to be performance increases is the game going to run better now this is, this sort of depends, on how you sort of Define things because you could say well if I got 60 FPS before and the game I if I turn on extra things and it looks better and it still runs at 60fps it's like you're not necessarily getting more performance but then you're getting more quality right so it all depends on how you sort of like weigh this kind of stuff up but basically we think that nanite will reduce CPU overhead as the occlusion is partially done on the GPU so people who were CPM before maybe you will get, performance improvements better fps, there will hopefully be gains when it comes to anti-aliasing because there's FXAA for lower respect machines now which should be more performant than the temporal, anti-aliasing that was in the game before so that's an option for people with lower specs but also for people who have beefier gpus you may be able to take advantage of TSR if we do get that in, and and get maybe more frames and better quality, through that okay so you might get some gains there now one other thing to sort of consider here is what performance gains do we have now and what performance games will we have in the future, now that we're switching to 105. and the thing is if we're talking about now at the time of recording what we've actually what we've actually observed observed is that the performance is actually the same or Worse okay so right now on our high spec machine when we profile that we're actually at a one millisecond loss but the thing is all of this is without the tweaks that we now have at our disposal to do okay we have these tweaks that we can now do and we haven't done them yet and so we think that anything can change between now and update a launch maybe things will improve between then, experimental launch maybe things will improve from experimental to Early Access and then maybe things will improve again be beyond that as we take full advantage of the engine okay so right now I don't think you should- I think it would be unfair and unwise and unreasonable for us to say hey everything's gonna be better now but your mileage may vary maybe it will be better for you maybe it'll be a little worse for you if it isn't good let us know let us know what's happening what kind of drops you got go to the QA site let the team know otherwise they can't help you otherwise they can't fix these things okay so let us know we really intend to work with you guys through the experimental period to make sure we can iron out as much as we can next question on people's minds will probably be