April 15th, 2025 Livestream Q&A: Why are there a bunch of rocks, bushes, and Bats 300m over Grass Fields?

April 15th, 2025 Livestream

Q&A: Why are there a bunch of rocks, bushes, and Bats 300m over Grass Fields?

https://youtu.be/dWuEnDmuHh4

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in the grassy plains about 300 do I finish it or just skip this question no this this is fine I actually have some fun facts about this question in the grassy plains about 300 m in the air are a bunch of rocks bushes and bats very high up in the air best viewed with no fog by the way is this a holding area it is not a holding area but we have this fun little issue, where sometimes and we don't know why this happens we don't know what causes it but sometimes Unreal Engine copies a bunch of foliage from a random location and then puts it somewhere else we don't know why this happens, we actually had like a ton of foliage from the blue crater that was copied to underneath northern forest, and this kept happening and it was the same patch of foliage that it kept happening to and we don't know why because we kept removing it and it kept coming back because foliage is literally anchored to the mesh it is placed on it is anchored to its location so how a copy got made that then is randomly moved somewhere in the void is just like we don't know, so this this yeah there's just like little patches like that, around the map where just like foliage is floating in the void because it just Unreal did an oopsie somewhere at some point and Yep yeah Chad's throwing out stuff like, Unreal object pool or hash collision and I'm like sure I mean it it could be it could be but we've put we've put real real smart and techy people on this and they have not figured it out, the the real reason always is technology oh so