August 22nd, 2023 Livestream
Q&A: Are there plans to use Unreal Engine 5.2's Nanite Foliage?
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Topics
- Environment
- Environment > Plants
- Satisfactory Updates > Released > Satisfactory Update 8
- Technology > Unreal Engine > Unreal Engine 5
Transcript
plans to use the feature so I plan to use the feature of 5.2 to generate foliage in the biomes so, just to clarify something so I think you're referring to nanite specifically, so the feature that they showcased in in 5.2 is is a way to randomize foliage so and that's not really applicable because that's more like that's more of, either you have that as a part of your game or you're randomly generating, terrain or something like that or it's it's it's a tool used to like for level designers to quick to quickly be able to like make new, terrain and stuff like that you still need to set up foliage to work with your environment and we don't want to do that because that's a lot of work that doesn't really help us that much I think it's possible it might, we'll sort of I guess we'll see if if that helps us in the long run but at the moment it doesn't really look interesting to us and, and but a lot I've also seen a lot of people say that in 5.2 then we can put a nan atom foliage and that is not true we can put it on voltage right now it's already a feature in 5.1 but it's also not applicable for us because we would need to redo our foliage and it would take a lot of time that we don't want to invest in something where we don't think we get a lot of gain from it, so we're probably not going to do nanite on foliage and we're probably not going to use those tools in 5.2 for foolish generation either so that's not why we're opting it's 5.2