April 29th, 2025 Livestream
Q&A: Automating Inhaler production, when?
This question may have been asked previously at least 7 other times, as recently as April 2025 and as early as April 2022.
- April 15th, 2025 Livestream Q&A: Any plans to add automated Inhalers? https://www.youtube.com/watch?v=tDWZ-BZt34w
- September 17th, 2024 Livestream Q&A: Why can't any of the Inhaler Recipes be made by a machine? https://www.youtube.com/watch?v=umwJKlb3YFE
- May 28th, 2024 Livestream Q&A: When will be able to automate things we currently can't automate? https://www.youtube.com/watch?v=Nhh6XC9Fknk
- April 25th, 2023 Livestream Q&A: Can we grow our own plants so we can make Inhalers easier? https://www.youtube.com/watch?v=ZRGTEESCIo8
- March 14th, 2023 Livestream Q&A: Thoughts on being able to automate Medical Inhalers? https://www.youtube.com/watch?v=kJBZmDW3-FY
- February 28th, 2023 Livestream Q&A: Automate Inhalers? https://www.youtube.com/watch?v=x8MHVOFwxmI
- April 26th, 2022 Livestream Q&A: Will you add Inhaler Recipes to machines to automate them? https://www.youtube.com/watch?v=o6_OpiSg-pQ
This question has 3 related videos
- October 15th, 2024 Livestream Q&A: Is the Farming feature considered but abandoned for 1.0 being reconsidered for future updates? https://www.youtube.com/watch?v=CCFhq3egWEY
- August 29th, 2023 Livestream Q&A: Just let us build a tree? https://www.youtube.com/watch?v=K5yusrXE5Tw
- September 13th, 2022 Livestream Q&A: How do you decide what gets an Alt Recipe, and are there any items that won't get one? https://www.youtube.com/watch?v=H5U1BtcMMIA
Suggested Wiki Reference Code
<ref name="yt-bTv4d3rpidI">[https://youtu.be/bTv4d3rpidI YouTube - April 29th, 2025 Livestream - Q&A: Automating Inhaler production, when?]</ref>
Topics
- Features > Crafting > Recipes > Alternate Recipes
- Features > Equipment
- Features > Requested Features
Transcript
Uh, oh yeah, the objection to automating inhaler production. I don't think people want full automation to eliminate exploration, just making them inbox fed machines. Um, making inbox fed. Yeah. as in like the the inhaling part is automated as in using it as a person or I think what we landed on last time was that the using them part would not be automated but the production of them but that also makes no real sense because why wouldn't you just make everything in the, equipment workshop automatable at that point? Yeah, I'm I'm not quite sure I understand the example that's given here. We'd like to be able to produce them automated but not Yeah, produce them automated but not inhale them automated. Okay. But the the the question says not full automation to eliminate exploration. That's true. I mean- I think either way it will kind of diminish the challenge, but I don't know. It's it's one of those that one or that mechanic and the interplay with the exploration mechanics wasn't really the wheelhouse that either of us were involved in. So, I can't really say for sure what the motivation for that was. But right now, I assume just either way, whether you if you automate production of them, you you basically just become an invincible tank. And you can essentially you can do that in this game sort of in other ways as well. And that's fine, but I don't know. It kind of I think removes the incentive of going out more. It would still Yeah. I mean what Gido Gak is saying if the recipes for inhalers are the same though it would still require the same expiration. Yeah. I don't know. I don't feel like I honestly should be the authority in answering this question because I don't really I wasn't really involved in this. That's fair enough., if nothing else as well. It's not on tail right now and, I feel like it would be a talking topic that would have quite low pryo below like many other things coming up for even post 1.1. Um so don't expect this anytime soon if at all. I wonder maybe there is some motivation there about not automating that because it it might make people feel like they can't catch up with their exploration and then finding the resources like fast enough to like automate this to an extent that they like. So it might be a thing where like it it it might sneakily like add pressure or remove fun for people without people like necessarily choosing that. There's always like you always have to keep that in mind where where we don't accidentally lead players into sort of a a trap of frustration, or pressure or things like that. That's very fair. That could be part of it. That's very fair. It's very sound in many games actually. Yeah.