August 25th, 2020 Livestream Q&A: Reducing the stupid poly counts?

August 25th, 2020 Livestream

Q&A: Reducing the stupid poly counts?

https://youtu.be/aDlrBrPtdfw

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reducing the stupid uh polycounts so we are doing lot lotting uh but that's not what's expensive right now the the polycount isn't necessarily the the expensive part of rendering for the game the expensive part is overdraw and the draw calls