October 9th, 2020 Livestream Snutt & Dylan Talk: Shader Compiling

October 9th, 2020 Livestream

Snutt & Dylan Talk: Shader Compiling

https://youtu.be/aBPAMsZ1Vz8

Topics

Transcript

i'm actually going to play this with the shaders compiling and so that's going to yeah nice it's funny when the shaders are compiling because the the stream works fine i think yeah it does uh and they look super fresh screen share just absolutely breaks up for me really yeah that's funny for some reason obs is good at like keeping track of uh that it's supposed to be the important one teams is have you taken a look at how much memory teams uses yeah it's actually ridiculous i was chewing up one four four gauges of uh ai stuff huh

[Music]

will it crash will it render is it compiling the shader we don't know i mean it is something that's probably just the surface shader hmm the fact that the uh i mean i'm gonna wait for the shaders to compile but the sorry what were you saying the fact that you didn't see the uh spline in the uh what are you saying geometry view tells me that the uh the vertex factor is barked yeah yeah the vertex shader didn't go yep