January 20th, 2023 Video Increasing resources

January 20th, 2023 Video

Increasing resources

https://youtube.com/embed/_IHY_1L3pBY?autoplay=1&start=896&end=980

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Transcript

so the first thing that immediately comes to mind which I don't think will work is increasing resources so for example could we just like hire more programmers to fix more bugs more people we can do more right isn't it just that simple well first of all I just want to say the team is doing a phenomenal job taking care of all the bugs that they can and whilst also adding features I think is great and also reducing crunch this is something that we, Focus pretty hard on we don't want our our team to Crunch we don't think that's a healthy thing for developers to be to be doing within the industry so we don't want to go down that road right, so we're just doing what we can do of course we can hire more people and then we'll have more help more hands on decks and so theoretically we should be able to solve more issues right however that doesn't necessarily work out in practice hiring more people does not necessarily solve this problem because as the team size grows each additional person that we add comes with a bunch of overhead there's a popular saying amongst programmers what one programmer can do in one month two programmers can do in two months or three months who knows and the point of that saying is that the overhead of managing and coordinating additional Engineers or other developers of other disciplines can often outweigh the benefit of bringing them on on board in the first place and so we can't just add people and the problem goes away that's not how it works so I don't maybe we can add more people and maybe it would be effective but this is not really a solution that we can rush to what about better bug prioritization and