January 20th, 2023 Video Impact on planning

January 20th, 2023 Video

Impact on planning

https://youtube.com/embed/_IHY_1L3pBY?autoplay=1&start=523&end=604

Suggested Wiki Reference Code <ref name="yt-_IHY_1L3pBY,523.1559666666667,603.5362666666667">[https://youtube.com/embed/_IHY_1L3pBY?autoplay=1&start=523&end=604 YouTube - January 20th, 2023 Video - Impact on planning]</ref>

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need to consider when prioritizing bugs is the impact on planning so with game development time is a resource and we are limited in what we can achieve we can't do everything we want with the game so every bug we fix or or feature that we add comes at a cost and that cost is other bugs and other features that we could fix or add so anything we choose to do will impact the planning of the project and without careful consideration for our plans the project will spiral out of control and will never get it done now that doesn't mean that our plans are final and they're just rigid and we're just going to roll with them forever it's not as if we don't consider the current circumstances of what's going on we frequently change our plans which is one reason why we don't publicly State our plans because they change all the time but it is important that we have something concrete to strive for because that provides us Direction and without Direction we run into issues and so when prioritizing bugs and features, with respect to planning we try and get the best bang for our buck possible so sometimes multiple bugs or suggestions on the QA side for example can be addressed with a single carefully designed feature and those kind of features or additions that's a gold mine where we can get a lot of wins just for one one feature and that's what we need to be really really mindful of and what we need to strive to look for so that we can get as much done in as little time as possible another Factor when it comes