March 30th, 2021 Livestream
Snutt Talk: Community Highlights entry reminds Snutt of early trailer
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and ramps this is a little bit of a fun fact but this reminds me a lot of one of the very very early versions of a trailer we were looking into making I think it was the first like gameplay reveal trailer, rams did I not say ramps, one of the early trailers we had an idea of building a base that kind of looked like this where you'd have like pillars going up and you had the the stuff going into them e3 one I think it was one after that, possibly but I just remember because the the fun fact here or the little fun anecdote here is that when we make trailers we have our trailer team like sometimes they do it in editor sometimes they do it in the save file and like build and then save and load it up in the in editor again because sometimes it's easier to load the game and load it in like the actual game and work there and make the the the factories that we want to use in a trailer and then put it back in editor instead of having to load everything in editor and build it in there because that would be very, constraining so but but so this particular base that they built was in editor and they also saved it in the persistent level in satisfactory so it would show up in our save file so like we would be running around in our own save files and then suddenly we would run into someone else's factory and we're like what the what's going on and this was a thing that happened a lot like they'd save vehicles and random placements in the world and stuff like that, so, and since then I'm pretty sure we've we've moved all the trailer stuff away from doing that way just because it got really annoying sounds like a good multiplayer feature yeah well it happened in single player too it was just like you'd love your own save file and you'd have someone else's factory in there