November 12th, 2024 Livestream
Q&A: Can you add tiny Lights for small spaces?
This question was possibly duplicated with a more recent answer: November 19th, 2024 Livestream Q&A: Why not smaller Lights? https://www.youtube.com/watch?v=S_Qdy6INTno
Suggested Wiki Reference Code
<ref name="yt-ZrWmu4d7aJg">[https://youtu.be/ZrWmu4d7aJg YouTube - November 12th, 2024 Livestream - Q&A: Can you add tiny Lights for small spaces?]</ref>
Topics
- Features > Buildables > Lights
- Features > Buildables > Signs
- Features > Unplanned Features
- Technology > Unreal Engine > Unreal Engine 5
Transcript
can you add tiny lights for small spaces like tunnels and small working areas interesting s interesting suggestion QA site QA site but I will Echo what I said last week I don't think we will add tiny lights because there is a performance issue with lights in general and the reason we decid why we decided on the size of the lights that exist right now is because we want to avoid as much overlapping as possible, and that's view overlapping right so like if you're looking at like where you're what you're looking at transverses like a lot of cones of light, then that's how you add complexity to the render pipe and the smaller the lights the more lights you're going to add, and that's just going to like completely decimate the performance of the game even more so than already, so that's why the sight of the lights were chosen as a compromise M, if you want more smaller lights then unfortunately the way is Lumen and science, that's really the because then it's screen spaced or partly screen spaced it's a lot of different combination of solutions but that's unfortunately the best solution right now yep