November 21st, 2023 Livestream Q&A: Will there ever be a micro managing system available, similar to FicsIt Networks?

November 21st, 2023 Livestream

Q&A: Will there ever be a micro managing system available, similar to FicsIt Networks?

https://youtu.be/ZpB7_tEpPPk

This question was possibly duplicated with a more recent answer: December 5th, 2023 Livestream Q&A: Are you going to add logic gates to the game? https://www.youtube.com/watch?v=Xz1-3Fjdy_4

Suggested Wiki Reference Code <ref name="yt-ZpB7_tEpPPk">[https://youtu.be/ZpB7_tEpPPk YouTube - November 21st, 2023 Livestream - Q&A: Will there ever be a micro managing system available, similar to FicsIt Networks?]</ref>

Topics

Transcript

will there ever be a micromanaging system available example a way to switch several Constructors on off or overclock at the same time similar to fix at Networth I don't think so because I there there's, this this is this question kind of touches on a lot of things, so so like a way to be able to turn off a lot of machines on and off you can do that with the power switches now so some of that functionality kind of already exist in the game, the ability to like overclock and underclock stuff at the same time, these are very particular use cases, cuz cuz like I can't think of too many cases where you need that functionality where like oh now I want to overclock everything because like you still need to manage throughput right, and there are ways to sort of circumvent that already, by having more machines and using power searches and whatnot, and I'm sure there are even like more cryptic versions where like I don't know if you saw the stream from the release stream where like we played blast droids, like little save the Sam map CU blastoids managed to figure out like ways to use logic gates and whatever in the vanilla game using, truck stations and like weird- I have no idea how that works s how they manage to do it, but like I don't think the game will ever have a logic system in the same manner as like fixic networks because for once that well first of all that mod is Awesome by the way if you guys don't know about it if you guys are curious about logic systems in satisfactory check out that mod fix it networks it's so cool, the first time I saw it I was so blown away it's like you're building like a little computer in the game game it's so cool, but but we've also we have discussed this internally like whether we want to add like more logic systems to the game and and like I think we sort of, exclamation mark AMA by the way not slido I think we just realized that the game is s sort of streamlined as it is and if we add sort of a system a network system or like a logic system it needs to be sort of, it it needs to be essentially and then it comes boils down to like okay but if we add an optional logic system then like we need to spend so much time implementing that is it worth the effort it goes back to the thing I talked about before where like the value and the effort like there needs to be more value than like they they need to like coal in in a good way where like if we spend too much effort into a feature and we don't really get too much value for the the base game or like for the majority of players, that then at this point point it might not be worth doing it there might be something more that's like interesting for after 1.0 potentially or you know, maybe it's DLC or something like that I don't know, so it's it's a constant struggle and I think logic systems is one of those things but please post that on a qite and and upload it I'm not saying that just because I say like I don't think so doesn't mean that it won't happen we that's famously not been the case, so yeah I'll put that on qsite if you want see that and, we'll see what happens