June 14th, 2022 Livestream Tobias, Etienne & Snutt Talk: Creature changes

June 14th, 2022 Livestream

Tobias, Etienne & Snutt Talk: Creature changes

https://youtube.com/embed/Z6bo0pjYghk?autoplay=1&start=6108&end=6242

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Transcript

okay so bogdan was restarting the server that was going on and then, yeah we got the bs as well we've been working a lot on a bunch of stuff a bunch of stuff yeah muscle creatures yeah creatures stuff and, we're gonna try and break the ai system today yes I know that would be great somebody has mentioned like before there's a couple of like, yeah books that we're like hoping we won't run into because like one thing that we really have to sort of drill in here is that the, like a lot of systems aren't like fully fully finished like I mentioned before for update six, we're in like a good state but there's still a bunch of stuff coming, and and one of the like major things that we felt like was a bit lacking is the creature stuff and that's mostly because it takes time to sort of you know nail it down I think we're pretty happy with like the ai system itself, has changed quite drastically like from almost from scratch or ground up yeah

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like a lot of time that goes into like this type of stuff like behavior trees and making ai work it's it's just tweaking it and making sure that it feels good because that can take a long time, get like getting it really really nice and solid yeah exactly and it's also the fact that we have to kind of replicate what we had before yeah but we're using a new system so it's like yeah yeah it takes a while yeah getting it one to one is pretty challenging, to what we had before because it's very different and obviously when we take an approach that's new kit and create it yeah so so, yeah we're trying to mimic it some parts of the old system, and so so that's why I mentioned in the video like some maybe some parts feel kind of off maybe you were expecting them to behave a certain way and I feel like they're pretty close to, yeah like how they used to work like the hogs feel pretty nice and like the I guess the spitters are the ones that have a lot of work left in some sense maybe I don't know yeah because you're not the one who actually implemented the behavior trees right or, a bit of both I guess yeah yeah yeah it was it was really a joint work in a sense it's not really we we we've been both working on that for the past what like six months oh yeah it's a bit more it's been a while yeah see if you can hook up into the