April 6th, 2021 Livestream Snutt & Mark Talk: Design challenges for Satisfactory

April 6th, 2021 Livestream

Snutt & Mark Talk: Design challenges for Satisfactory

https://youtu.be/Z4sORbKADjs

Suggested Wiki Reference Code <ref name="yt-Z4sORbKADjs">[https://youtu.be/Z4sORbKADjs YouTube - April 6th, 2021 Livestream - Snutt & Mark Talk: Design challenges for Satisfactory]</ref>

Topics

Transcript

cool, I have one final question before we jump over to update 4 specifics because I'm pretty sure a lot of people are curious about some of the newer like design decisions around that but what do you think is the biggest design challenge for satisfactory specifically and maybe for your in your work process so to speak I'm answering this question, I don't know I think the the one where you kind of want to please the biggest amount of players right the one that we kind of started with, when it comes to the hardcore players versus actual majority of the player base because what you really want is to have everyone that wants to play satisfactory enjoy playing satisfactory and that I think can be extremely tricky right so it's like capturing the, intended audience yeah I can imagine because it's really it's really tricky because, you have like one subset of people here right now watching the stream but how well those people reflect the actual like player base of satisfactory it's kind of kind of difficult to say yeah