February 14th, 2025 Video
Replication systems
https://youtube.com/embed/Z3UtGdftZbc?autoplay=1&start=345&end=405
Suggested Wiki Reference Code
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Topics
- Features > Multiplayer > Dedicated Servers
- Satisfactory Updates > Release Builds
- Technology > Unreal Engine > Unreal Engine 5
Transcript
bigger and they include changes that vastly improve our foliage lightweight recipe and schematic systems to overcome multiple Network botton licks that we've had in the past right now while while playing in multiplayer or on a dedicated server you can end up in situations where after removing large amounts of foliage, foliage might stop replicating altogether resulting in foliage being non- interactable or just not properly disappearing our incoming improvements in the weeks following should result in less strain on unreal engines replication system leading to an improved multiplayer experience and it should also alleviate the very common issue of reliable buffer overflow on joining a session with this there should be a significant Improvement in how fast foliage and buildables are loaded compared to joining a save and seeing buildables and foliage pop in and out of existence in a very just blocky way for these sessions coming down later we're