January 19th, 2021 Livestream Q&A: Mass Foundation creation?

January 19th, 2021 Livestream

Q&A: Mass Foundation creation?

https://youtu.be/Z0H06UJbb4E

This question was possibly duplicated with a more recent answer: March 23rd, 2021 Livestream Q&A: Multiple Foundation placing instead of one-by-one? https://www.youtube.com/watch?v=YJLWX_-_trA

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mass foundation creation, mark talked about this a while ago like before holiday vacation, where we oh maybe this was a video that jace put out but we talked about essentially that we are kind of considering you know doing some kind of, not blueprints but like some kind of similar system or or something that makes sense in our game we don't think that blueprints by like the way the blueprints are like implemented in other games like factorio we don't think that makes sense in our game but we are looking into you know some kind of similar system to that to make late game building more enjoyable as you as you may know we're still done not done with the game there's still a lot of stuff to do with it and a lot of people you know think it's tedious when you reach the end game to not be able to like you know mass build and stuff like that and we we take that into consideration, part of the game part of what makes this game fun too is like there's two problems math mass building, there's one where the object constraint limit with the engine that makes if if we enable more people to build bigger things then they're gonna run into that wall much quicker that's one problem the other problem is that, a lot of aspects as to what makes the game fun is the fact that you are you know this pioneer and you're hand selecting stuff and building stuff building up this everything by yourself and like these huge huge bases are really achievements from our players doing all that stuff and, it's it's scary to remove that aspect of the game because that can really like optimize out the fun another game but we know that it's pretty tedious for a lot of people to do that stuff so we are looking into ways to improve it but I don't know right now what our intentions are, but when we hear you like it's it's not a it's not like a yeah we hear you guys, and I can't mention I can mention somebody mentioned like the the mods that exist we have looked at the mods and we don't really like the solution, that mods have made, because we feel like like I said before it really optimized like the mods the way they are built right now they optimize out the fun out of the game for us, the way we perceive it and also like I know a lot of people gonna be like no but a lot of people download the mods but our core game player base do not download those mods, so it's it's a it's a shitty answer but, yeah it's it's like there's always that case when you know we have our opinions of what we don't want to do with the game and what we think are best for the game and then you know you guys definitely have good suggestions too it's not that we're saying like our no our mega brains are we're much since like our mega brains have the right answers and like this is how a game is supposed to be, every design decision affects a lot of the game and, it's it's, it's really tricky it's really tricky so that's why we're a bit hesitant to just like throw in you know multi build modes and stuff like that so yeah