May 23rd, 2023 Livestream Q&A: How hard is it to deal with bugs or stability issues that depend on Epic Games?

May 23rd, 2023 Livestream

Q&A: How hard is it to deal with bugs or stability issues that depend on Epic Games?

https://youtu.be/YHIeTVx28ZE

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how hard is it to deal with bugs or stability issues that depend on epic games I don't know if we've have we had stability yeah does that depend on yeah yeah there's there's actually one of the main reasons why we switched to ue5 was because there was like a rendering issue that we couldn't solve in a good way but was solved in unrelenting five so like and the way they solved it was that they made how the render pipeline worked so like right technically yeah like the fix was to remake the whole system essentially and it's something that you know technically we could do I guess because the engine is open source but like that's a lot of work for yeah it's a it's a massive headache but it's it's frustrating because it's also like it's hard to communicate that too, to people with, when we're dealing with issues, where we know that like oh this is a bug with the engine so then we have to submit a bug report to someone else like it's the chain is like somebody submits the bug report to us so we can submit another bug report to Epic and then week that's the sort of thing I'm talking about before with the us thing like we we and in the most cases we can troubleshoot but it's a frustrating one like we can't really troubleshoot because we're not the ones experiencing the problem so like we have to refer to someone else so that epic can solve it we sort of work as a middleman, I think that aspect is a little bit frustrating, but the fact that like Unreal Engine is open source and the fact that we can look in and figure out what the problem is and stuff like that is invaluable, so, yeah it's it's take it as it is I guess thanks

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and then epic sends a bug reports and video because it was a driver issue yeah I mean yeah it could be it could be yeah