September 26th, 2018 Video Jannik Talk: Satisfactory composition process

September 26th, 2018 Video

Jannik Talk: Satisfactory composition process

https://youtube.com/embed/Y7G72e0LLBg?autoplay=1&start=114&end=195

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structured no satisfactory I've always I start up the game I take some screenshots of of the area for example if it's exploration music or just a factory and then I start filling about with different sounds I rarely have a strong idea beforehand I have the feeling but not the melody and not the sounds I get that out by just playing I mean it comes quite naturally when you start this soundtrack is very strongly based on a hardware synth called the ARP Odyssey which is it's an old one from the 80s and it has a very distinct SiC sound and you can hear it and I think 90% of the tracks it's there somewhere

[Music]

it suits the game and it's sci-fi but it's also a little bit retro I use a program called reason for some reason or writing music but then I mix and master in another software called qubits which I'm sure people will know who works yeah I compose for other media I've been composing for quite a few mobile games and anything it's a completely different format it's it's not as fun it's not as creative because it's usually just two tracks that loop over and over again so you can't do anything dramatic I can't go bananas the same way I loathe