September 1st, 2020 Livestream
Q&A: Maybe it's a good idea to dynamically hand over authority a vehicle in multiplayer?
This question was possibly duplicated with a more recent answer: January 19th, 2021 Livestream Q&A: What about Multiplayer Vehicle de-sync? https://www.youtube.com/watch?v=JpSV5eDGEJw
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regarding multiplayer maybe it's a good idea to to dynamically handle authority for a vehicle to a client oh boy, yeah if if it was in if it was simple we we we have talked about that and that is, we are, we've not done that because it's a pain in the ass to implement, but yeah that's totally one thing we could do like that's one of the things where like we can do that, but it's just so much work to do that properly, and you know at some point I think we are going to revamp the vehicles a lot because like when it comes to de-syncing issues like we're probably going to get to a point where like most things work well but vehicles suck and that just comes down to like we because that's what I mean with like there's no root cause to like all desync like they're all tied to specific things so like when the vehicles desync it's partly because of the overall factory use but also because of the way vehicles are implemented in network so like to make that work we have to re-implement the system for vehicles yay like that's not something you do overnight and then you solve the d sync for issues for vehicles but oh what about the dsync issues for in hyper tubes or in blah blah blah like there there's just a ton of different reasons why I stuffed easync and the most expensive one is still the conveyor belts I believe