February 28th, 2023 Livestream Q&A: Unreal Engine 5 plans?

February 28th, 2023 Livestream

Q&A: Unreal Engine 5 plans?

https://youtu.be/XKcBgG1e1LE

This question was possibly duplicated with a more recent answer: March 21st, 2023 Livestream Q&A: Any updates on an Engine switch? https://www.youtube.com/watch?v=CuCHjeb-k6M

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whoops oh I might as well like actually answer this I accidentally, pin this but whatever Unreal Engine 5 plants we have been investigating Unreal Engine 5 for a long time and there's there's definitely a reason why we've spent this much time investigating it still because it is a huge endeavor to implement Unreal Engine or like to move the project over to Unreal Engine 5. there's a lot of issues that will come with it there's also a bunch of gains but probably not the gains that you're expecting so you know just because we switched Unreal Engine 5 doesn't mean that we will be utilizing like nanite and Lumen and all that, because you know nanite props are made for nanite and we'd have to convert all our props to nanite and that's not something we're interested in doing unless it makes sense out of a performance reason I can definitely see that like some of the, like mountain ranges and stuff like that could be good to convert to nanite, but but yeah there's a ton of reasons why it's scary, for us actually it's going to be a huge call like it's going to be a time sink for us in the project like all the physics the physics engine is deprecated that we're using so we would have to re-implement all the physics in the game, that goes for both vehicles that goes for both like the player character and all that stuff now granted we do want to look into vehicles and I believe we have vehicle, changes planned anyway because the vehicle physics are it's a little funky in the game, you know so maybe maybe it does make sense to to start from scratch essentially and re-implement all the physics for the vehicles but it is it is a scary thing to just do that, and there's also a ton of rendering like reasons as well there's also a weird drop we would also be dropping support for some of the lower tier graphics cards if we move over which we've done before not graphics card but like we we couldn't support Windows 7 anymore because of the rendering Graphics API we're using, so I don't know we don't have a diff I don't have a definite answer to give today on that, but those are sort of the reasons those are the things we're weighing essentially like there's a bunch of good things in the tool as well stuff that you guys won't be seeing but like it the the workflow in Unreal Engine is also a bit better, so it's like we have to weigh the cons versus the the gains and it's a huge product it's been a huge project doing that by itself just just doing that has been a huge project so like actually undertaking under 95 is yeah yeah because we're yeah yeah that's all I'm gonna say yeah yeah just click update yeah yeah how hard can it be