August 22nd, 2023 Livestream
Snutt Talk: Performance improvements for Creature spawns
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<ref name="yt-Wp9z-oRbSeA">[https://youtu.be/Wp9z-oRbSeA YouTube - August 22nd, 2023 Livestream - Snutt Talk: Performance improvements for Creature spawns]</ref>
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Transcript
yeah by the way one thing I want to mention too is one of the performance improvements we've done with the game is has to do with the spawners that we've made for the game which is like determining when creatures should spawn and so like that was one of the main reasons why people found like when they were walking around the game would stutter and that was because like the system that would check like whether it should spawn creatures or not, wasn't particularly the performance and when you're walking back and forth between biomes it would be like okay it would reevaluate every time like should I spawn creatures, so we we reworked how that system works but we also changed like we changed we made it perform it right we optimized the system but we also changed how the system sort of calculates whether it should spawn creatures or not, so the way it works now is you like all the buildables in the game has a value, and if buildings within a certain vicinity have enough like has a certain value combined then it will turn off spawners, and the reason why we've done it this way is because we don't want creatures to spawn when you have like buildings I also believe this system is based on like the value also changes depending if you power the building or not, but like so if you place a minor on the ground, then that will be higher value than if you place just like a foundation block because we still want creatures to spawn if you just place you know if you like build foundations to to just like you know like this shouldn't be disabled to spawners essentially
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, I don't know exactly how like what the termination is for stuff I just know that the minor has a value that's way higher than I think the miner has one of the highest values, I should eat something because this is the deathless Run We're Not Gonna Die in this game playthrough that's for sure and yeah the one thing I want to mention here is I've noticed on this save that some of the creatures, appeared in my factory and it may be that you need to kill them at least once and then the new system will take in take over no no no no no no no no we are not ready for that just just a heads up and also if you feel like that system is is like if you have a factory where you feel like there should be creatures spawning or vice versa please let us know when the key right is like oh no faith in the death rest run