November 3rd, 2020 Livestream Snutt & Jace Talk: State of Dev

November 3rd, 2020 Livestream

Snutt & Jace Talk: State of Dev

https://youtu.be/WnGFHQPWIGE

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Transcript

we get paid by the hour let's keep going all right, yeah so let's keep on let's keep on trucking and, talk about state of dev, so I don't know not doing much not just kidding, things are okay here's here's the thing okay we are just as surprised as you are but so far everything is on schedule like yeah it's really great like even the stream was on schedule youtube videos beforehand yeah what the [ __ ] so so I don't remember if I said last stream but that that was the first time since update since the game released intentionally where we kept an internal deadline essentially like I don't even think the first release was true because like I think we had an internal deadline that we also moved but this is the first time we've hit like an internal deadline like I know we've communicated like this is when the game is coming out but we've always had like internal deadlines for like let's try and get it out for this time and then we check a few weeks before like is it doable or not and then we delay it internally and then we try to communicate when we feel like yeah now we know for certain that we're gonna meet you know whatever date we say that we're gonna meet but this time we had an internal deadline and we completely hit it like what was that about buy a lottery ticket that's all I'm gonna say and this is also the first time where we kind of like set up an internal deadline for when we feel like we're gonna be done with the experimental branch and move it over to early access which we've never done before because whenever we made something for early access or experimental it's it's so random like what can happen because the the thing is like it's this is a big topic but when we test like we have only so many hours you know a day a week where what we that we can spend on testing stuff like this is specifically testing this is not fixing anything right this is a discovery of issues right and we have a pretty good track like of most things and you know sometimes we ship an experimental build where we know like okay there's there's an issue here but it's okay for experimental so we'll keep working on that and fix it for early access and and there are a few there's always things that pop up that we don't know so it's really hard to like estimate say like yeah we're gonna we're gonna be we're gonna fix the bugs and have it on early access in you know this amount of weeks but this time we were like all right we're hoping for two weeks and so far so good I'm gonna jinx it by saying that but so far so good there are only two really like major showstoppers bugs so far on the experimental build that we want to fix before moving it over to early access and we feel pretty confident that we're going to be able to do it this week so hopefully trademark hopefully the flu is up there we'll go live on experimental next week tuesday fingers crossed if anything if everything goes according to plan, and I guess because I say that I'm going to jinx it but I guess we'll find out but a lot of people are like speculate because sometimes we've had games on early access for a long time, like I think update three was on early access for like two months or something or because we waited until the steam release before we put both versions on early access, I think that was a little bit of an exception actually because of like all the steam stuff that we want to bake in and make like a one big but then you got both on early access immediately, so it really depends on you know how experimental the actual build is so we for this build we specifically didn't want to make it to like we didn't add a lot of stuff that we felt weren't super confident in so hopefully we're going to be able to move it over to earlier early access next week and then the schedule as is currently is once we're going to still keep making patches for experimental and then subsequently move them over to early access when we catch up and fix them so the schedule right now and I know I'm pretty sure we're gonna make a video about this, either next week or like very soon, is that we're putting the fluids update on early access after that we have a, an optimization to a network for conveyor belts specifically that we want to try out and test which, may not necessarily improve like, the speed of of how like data transfers specifically but it will significantly, improve how conveyor belts, react in multiplayer so we will make like it less buggy and desync a little bit less, if you will once that's done we move the over to early access next patch is the experimental patch, sorry the engine upgrade patch which will contain a lot of goodies, some optimization stuff some network fixes, I if I remember correctly some desync issue fixes, potential ones, and that that build is gonna be experimental like that's gonna contain a lot of different like stuff that we've been trying to fix, and we're gonna work on that and then move that over and then we have, one more thing that I can't remember what it is, that's also optimization stuff but that's like one specific thing I think it's convey a belt network optimization work and then fix that move that over and then, maybe that's it then it's gonna be update four I think it's the next thing after that so this there's a lot of stuff still coming this year, on experimental specifically, yeah so modular build is probably the one after, that one we might swap those two I'm not sure the two second and last two ones but I guess what so we'll we'll make this way more readable than just me rambling about it I just want to give it give you all an update on that generally there's more stuff coming this year on experimental so like it's not gonna be we move over this build that's on experimental right now to early access and then it's gonna be radio silence until of day four there's gonna be more stuff but there's gonna be some really experimental stuff too so, fingers crossed thank god we've got an experimental branch hell yeah, one thing I also would like to remind everyone this is a bit unfortunate on the, the cloud sync on the epic early access version and the experimental version, they differ so it's really important if you switch version that you back up your saves because you get like a pop-up sometimes that's like hey you're there's a mismatch of file versions, if you pick the wrong one you're gonna sync like you're old if you've played on x mantle before you're gonna sync like your old experimental folder to your local one that will overwrite your saves so please don't do that make sure to to pick the right option and back up your saves if you want to switch over to experimental because that that is finicky and that's that's fortunately something we really don't have control over because that's that's you know integrated steam and epic, so yeah oh boy thanks for coming to my ted talk yeah there we are we had one each one a lot of a I hope you guys like information because there's plenty of it here yep