February 13th, 2024 Livestream
Q&A: Will Blueprints be cloudsynced in 1.0?
This question may have been asked previously at least 4 other times, as recently as May 2023 and as early as December 2022.
- May 9th, 2023 Livestream Q&A: Are there plans to add Blueprints to Steam Cloud? https://www.youtube.com/watch?v=5hKTODq7EYc
- February 21st, 2023 Livestream Q&A: Why aren't Blueprints being Cloud Synced? https://www.youtube.com/watch?v=BLah06-wsGM
- February 14th, 2023 Livestream Q&A: Still hoping for Blueprints saved in Cloud Sync for GeForce Now use https://www.youtube.com/watch?v=aoxHEmPlBcg
- December 6th, 2022 Livestream Q&A: Will Blueprints work on GeForce Now? https://youtube.com/embed/fVCw51TOHeA?autoplay=1&start=6239&end=6280
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will blueprints be clown synced in 1.0 good question, we've actually talked a little about this internally, we're considering it but we also need to, be careful about it m potentially we'll see we're scared that like we'll mess up the because we have clouding for so long now and like we haven't touched that part of the build for so long so we're just scared of like diving into that again and potentially messing it up for people, that's the main reason why blueprints weren't cloud syn is because we were just worried that adding another like element to the whole Cloud syncing thing would potentially break the existing one because the blueprint system is is kind of different compared to the safe F cuz like they are session bound but at the same time they are like disconnected from the save file so like it's a weird, they live in a weird space right now, so, it's one of those systems where like it works maybe we shouldn't touch it kind of thing especially for 1.0 cuz like it might open up a Floodgate Of other issues you know what I mean but, I we've discussed it internally and we're going to look into it properly