November 5th, 2021 Livestream Snutt & Jace Talk: Satisfactory Update 5 Patch Notes vid commentary (Part 21)

November 5th, 2021 Livestream

Snutt & Jace Talk: Satisfactory Update 5 Patch Notes vid commentary (Part 21)

Clips for the November 5th, 2021 Update 5 Patch Notes commentary originally streamed on https://www.twitch.tv/snutt101

https://youtu.be/V26cfhOb7_4

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space at a walkway stairs and one of the most requested features ramp railings hell yeah ramp railings so this, whole like factory was made by torsten our art director, torsion has made like two factories in the trailer, and he spent a long time working on this which is great for me because yeah these it's so annoying because I think this is like 13 hours of work, putting this together, it and it's like less than a minute of footage so like jesus yeah it's it's insane the amount of work that goes into stuff yeah I'm glad personally I'm glad that I'm not involved in any of this I don't like this like this aspect of it I don't like shooting b-roll I'm janky when I'm in the engine I feel like I don't know what I'm doing I'm not really good at doing trailers I've done some I've done some good ones right like the the, the northern forest before and after thing like I did like I did that one yeah I was pretty proud of myself that was really good too because you're jumping between the different versions too that's that's yeah I had two different versions of the engine open at the same time copy and pasting camera data between them it was weird, but like but but instead, you know I go and make all the other videos and do the the community stuff so that like snoot and friends can put this together and it's yeah I'm glad that I'm glad that you all can do this because you could do it really well it'll work out super nice and, yeah like a fun detail I guess is torsten made this factory and I was like awesome great and then when I was putting it together and putting it with the the vo I realized that like we're also mentioning rails and I was like ah that's not question there's no good shot for that ramp so I had to build this at the side of it and the annoying thing whenever there are vehicles in any of the trailers I just want to kill myself every single time because they are so problematic, train stations also used to be super tedious and then g2 our lead who worked on trains a lot actually made like a bunch of custom for me just for trailers, and that saves so much time because like the way I do this is I have the tractor going in a loop and then I just have to like oh you have to wait I have to wait and then I have to figure out the time time it as well there's another aspect of this as well that like nobody except me notices and that is that we shot the video like the all the live action stuff in the video we shot in 24 frames per second right and when we're capturing footage from the game we're capturing it at 60 fps and to my knowledge there's no way to change that number I would love to be able to capture 48 frames per second because 48 divided by 2 is 24. so it all evens that if you when you're, when you're putting footage that's like filmed at a higher frame rate and then, displaying it in a lower frame rate if it doesn't evenly, like if you can't divide it evenly then it you get this weird thing where some frames are held longer than others so you get this weird choppy like movement so the way I had to do this was I had to film everything in 0.4 times speed so I could speed it up afterwards and then divide it correctly yeah a lot of math, and that's like the only way for me to do this so I can get like non-choppy footage and I there are some cases where I couldn't do this, but a lot of times when you have like movement that's when you really notice it so I'm also like filming this in slow motion just like sitting there waiting for the stupid tractor to maybe come in shot and maybe I get it and maybe I don't it's a guesswork every single time really yeah so fun times and I also love it when I shot this and then like I got it and then I know it's like the wheels aren't turning so I had to redo it again oh no