October 3rd, 2023 Livestream Q&A: Given the popularity of Lumen, have you changed your stance on supporting it?

October 3rd, 2023 Livestream

Q&A: Given the popularity of Lumen, have you changed your stance on supporting it?

https://youtu.be/UPqmyv2GYbA

This question was possibly duplicated with a more recent answer: July 9th, 2024 Livestream Q&A: Full support for Lumen at 1.0? https://www.youtube.com/watch?v=VmzmXymg6Zg

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given the popularity of lumen have you guys changed your stance on off officially supporting it or will it remain an experimental feature it has not changed our stance, because it's purely our stance is purely out of like a protection aspect so like it's too much time, to to like completely revamp the lighting for the game the lighting that we worked on up until this point, you know and still aren't done with so so that's that's, the main reason it's like a production cost thing but I think we have tweaked a little bit here and there so like it's not like I talked about this a little bit on last stream where you know what's to deal with saying it's not officially supported but you do have it in the game like there there's a little bit of like when we have time we'll tweak a little bit of Lumin I know that we added support for some of the lights to be able to add it to Lumen now as well where whereas before they weren't added it was just the emissive material but now actually lighting is also affected in Lumen so like here and there we'll tweak a little bit for Lumen but the overall all lighting for the game isn't made for luin in mind and that won't be the case for satisfactory, as far as we see things now it might be changing in it might change in the future but right now our stance is that we probably won't do it but who knows who knows